Digital Well-Being: How Technology Affects Me

$6.00

Don’t wait for your students to become engrossed in technology — help them build healthy, lifelong digital habits now! Add Digital Well-Being Activity: How Tech Affects Me to your library’s curriculum and start making a difference in their digital lives right away.

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Description

Are your students overwhelmed by their screen time and unsure of its effects? Help them take control of their digital well-being! Empower students to reflect on how their daily tech use impacts their emotions and create a path towards healthier tech habits.

In today’s digital age, students are constantly connected, but many struggle to understand the effect this connection has on their emotional health. As a school librarian, you are in a unique position to guide them through this self-awareness journey.

With the Digital Well-Being Activity: How Tech Affects Me, students will track their technology use and visualize how it influences their mood using fun, interactive tools like a mood meter and reflection charts.

This resource is perfect for grades 4-6, providing activities that fit within a 30-minute session. Through engaging prompts and collaborative learning strategies, students will gain insight into their tech habits and build strategies for balanced digital consumption. Use this tool to seamlessly integrate SEL and digital literacy into your library curriculum.

Librarians love how this resource effortlessly combines digital literacy with social-emotional learning in a way that’s fun and engaging for students. The activities are simple to implement, require minimal prep, and promote meaningful reflection on how technology impacts students’ lives. Plus, it empowers students to take control of their digital well-being, giving them tools to develop healthier habits.

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Copyright © Vr2lTch

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

Included

AFTER downloading this resource you’ll get:

  • 3 Standards-Based lessons that support AASL and ISTE Standards for Students
  • Suggested read-alouds for each lesson with essential ideas to drive the thinking and conversation
  • Collaborative learning activities for each lesson that get students up, moving, and talking with each other
  • 17 printable activities that align with each lesson and help students reflect on the technology they use, the way it affects their mood, and action plan

Standards

This activity addresses the following standards:

AASL:

  • Build new knowledge by inquiring, thinking critically, identifying problems, and developing strategies for solving problems.
  • Demonstrate an understanding of and commitment to inclusiveness and respect for diversity in the learning community.
  • Discover and innovate in a growth mindset developed through experience and reflection.
  • Reflect on personal and shared knowledge to make informed decisions.
  • Use evidence-based practice to make thoughtful decisions.
  • Evaluate personal experiences to determine areas for improvement and growth.
  • Reflect on the purpose and impact of different technologies.
  • Use evidence to evaluate the role and value of technology in daily life.
  • Analyze personal technology use and its effects on daily routines and enjoyment.

ISTE: 

  • Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world and they act and model in ways that are safe, legal, and ethical.
  • Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.
  • Students understand the impact of their technology use and make informed decisions about their digital habits.
  • Students set personal goals for their technology use and reflect on how it helps or hinders them.
  • Students evaluate the purpose and value of the technology they use in their daily lives.
  • Understand and evaluate the impact of apps and digital tools on their lives.
  • Analyze and rank different digital tools based on their usefulness and enjoyment.

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