Code the Bee

$3.00

Help students code & write simple algorithms while engaging in Computational Thinking without robots! 

This activity can be used with or without Bee Bot Emulator.

👇🏼DOWNLOAD THE PREVIEW TO SEE WHAT’S INCLUDED.

 

Category:

Products Included in this Bundle:

Description

Coding can be a difficult concept for young children to understand, even with highly engaging robots and apps.  When coding a robot or on an app, many children lack the necessary spatial recognition required to make a character turn.  These hands-on activities support young programmers as they begin to build these skills.  They allow them to manipulate materials and plan out a piece of code before executing it. 

👉🏼 To download the materials be sure to click the link and then click the download arrow in the upper right hand corner. This will save the files to your computer.

👉🏼Let’s stay connected! Be sure to sign up for my newsletter where I share tips, tools, & tricks to increase engagement without increasing your prep time!

___________________________________

Copyright © Vr2lTch

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

Included

Included in this packet: 

  • Standards Based Lesson that outlines 4 ways to give students practice & choice in writing simple algorithms. Standards listed below. 
  • Alphabet Code Cut & Paste Activity → Students paste the arrows to show their path
  • Shapes Code Cut & Paste Activity → Students paste the arrows to show their path
  • 19 Drag & Drop Activities to use with Google Slides™ → Alphabet Coding & Shapes Coding 
  • 16 Drag & Drop Activities to use with Seesaw™ → Code for Shapes, Colors, & Sight Words
  • Alphabet Draw the Code; great to use with apps like Seesaw™ or PicCollage → students use a device and draw arrows to show the code
  • Alphabet Manipulative Planning Activity; students can move pieces around until the code is exactly how they want it before they test it on a bot or app
  • Shapes Manipulative Planning Activity; students can move pieces around until the code is exactly how they want it before they test it on a bot or app
  • Task Cards that can add challenge or provide focus while coding; also a great way to differentiate for students → task cards that challenge students to write a code to achieve a goal or solve a problem
  • Reflection questions to push student thinking and embeds skills like decomposition, pattern recognition, and abstraction 
  • Directions for how to use the materials in both paper and digital formats
  • Slideshow to guide and facilitate the lesson; included unplugged activities.

Standards

THE FOLLOWING STANDARDS ARE SUPPORTED WITH THIS ACTIVITY:

CCSS Math: 

  • Make sense of problems and persevere in solving them.
  • Reason abstractly and quantitatively
  • Model with mathematics
  • Attend to precision

CSTA:

  • Develop programs with sequences and simple loops, to express ideas or address a problem.
  • Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
  • Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  • Debug (identify and fix) errors in an algorithm or program that includes sequences and
  • simple loops.

ISTE:

  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

SALE

ALL YOUR BACK-TO-SCHOOL LIBRARY NEEDS

AUGUST 6-7