Description
Coding can be a difficult concept for young children to understand, even with highly engaging robots and apps. When coding a robot or on an app, many children lack the necessary spatial recognition required to make a character turn. These hands-on activities support young programmers as they begin to build these skills. They allow them to manipulate materials and plan out a piece of code before executing it.
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Copyright © Vr2lTch
Permission to copy for single classroom use only.
Please purchase additional licenses if you intend to share this product.
Standards
THE FOLLOWING STANDARDS ARE SUPPORTED WITH THIS ACTIVITY:
CCSS Math:
- Make sense of problems and persevere in solving them.
- Reason abstractly and quantitatively
- Model with mathematics
- Attend to precision
CSTA:
- Develop programs with sequences and simple loops, to express ideas or address a problem.
- Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
- Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- Debug (identify and fix) errors in an algorithm or program that includes sequences and
- simple loops.
ISTE:
- Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
- Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
- Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.