Play Based Programming

$5.00

A standards-based lesson and activities that guides you to teach early learners how to be a computer programmer. 

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Description

Teach primary students how to write their own code. Coding is an abstract concept. One that is difficult for PreK and Kindergarten students to visualize. This lesson and included activities teaches them in a hands-on, concrete way what it means to write your own code and be a programmer. After downloading this resource you will receive a standards-based activity for young students to write their own code.

👉🏼 To download the materials be sure to click the link and then click the download arrow in the upper right hand corner. This will save the files to your computer.

👉🏼 This resource includes links to digital resources. Click the link to get your own copies.

👉🏼 Read more about teaching PreK students to code here!

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Copyright © Vr2lTch

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

Included

This resource includes: 

  • Standards Based lesson that outlines how to introduce computer programming to early learners. Standards are listed below. 
  • Unplugged activities to teach the concept of programming, or writing your own code.
  • Directions and materials for the activities Block Coding, Partner Treat Coding, and Coding Boogie. 
  • Directions for the activities Mirror Me, Partner Mapping, Brick Coding, Partner Drawing, & Augmented Coding. Unplugged activities that get your students up and moving while also coding.
  • Station task cards to be placed at stations. These are great visuals for pre-readers to identify the station. They also provide directions for any older student or adult that may run the station. 
  • Editable slideshow that guides you through the lesson. Slides include vocabulary, teacher notes, reflection questions, and a choice board. 
  • Badges to help students remember the role they are playing at the stations.

Standards

This activity meets the following standards:

CCSS:

  • Model with mathematics.
  • Use appropriate tools strategically.
  • Attend to precision.
  • Look for and make use of structure.

AASL:

  • Interacting with content presented by others.
  • Iteratively responding to challenges

CSTA: 

  • Create programs that include sequences, events, loops, and conditionals
  • Test & debug a program or algorithm to ensure it runs as intended

ISTE:

  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

SALE

ALL YOUR BACK-TO-SCHOOL LIBRARY NEEDS

AUGUST 6-7