Intro to Programming Lesson

$3.00

A standards-based lesson that guides you to teach early learners how to be a computer programmer. 

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Description

Teach primary students how to write their own code. Coding is an abstract concept. One that is difficult for PreK and Kindergarten students to visualize. This lesson teaches them in a hands-on, concrete way what it means to write your own code and be a programmer. After downloading this resource you will receive a standards-based activity for young students to write their own code. 

👉🏼 To download the materials be sure to click the link and then click the download arrow in the upper right hand corner. This will save the files to your computer.

👉🏼 This resource includes links to digital resources. Click the link to get your own copies. 

👉🏼Read more about teaching PreK students to code here!

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Copyright © Vr2lTch

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

Included

This resource includes: 

  • Standards Based lesson that outlines how to introduce computer programming to early learners. Standards are listed below. 
  • 4 unplugged activities to teach the concept of programming, or writing your own code.
  • A list of suggested interactive picture books to teach the concept of programming. And that also gets students up and moving. 
  • Directions and materials for the activity Partner Programmer. Includes color and black and white option to print. 
  • Directions for the activities Mirror Me and Stop & Walk. Unplugged activities that get your students up and moving while also coding.
  • Station task cards to be placed at stations. These are great visuals for pre-readers to identify the station. They also provide directions for any older student or adult that may run the station. 
  • Editable slideshow that guides you through the lesson. Slides include teacher notes and a choice board. 

Standards

This activity meets the following standards:

CSTA: 

  • Create programs that include sequences, events, loops, and conditionals.

ISTE:

  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Included

This resource includes: 

  • Standards Based lesson that outlines how to introduce computer programming to early learners. Standards are listed below. 
  • 4 unplugged activities to teach the concept of programming, or writing your own code.
  • A list of suggested interactive picture books to teach the concept of programming. And that also gets students up and moving. 
  • Directions and materials for the activity Partner Programmer. Includes color and black and white option to print. 
  • Directions for the activities Mirror Me and Stop & Walk. Unplugged activities that get your students up and moving while also coding.
  • Station task cards to be placed at stations. These are great visuals for pre-readers to identify the station. They also provide directions for any older student or adult that may run the station. 
  • Editable slideshow that guides you through the lesson. Slides include teacher notes and a choice board. 

Standards

This activity meets the following standards:

CSTA: 

  • Create programs that include sequences, events, loops, and conditionals.

ISTE:

  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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ALL YOUR BACK-TO-SCHOOL LIBRARY NEEDS

AUGUST 6-7